Aw Shit, My Favorite Genre Just Got Changed Forever - defector.com

Discovering a Hidden Gem on Steam

As I mindlessly scrolled through the Steam store, I stumbled upon a game that caught my attention. The banner of this unassuming title read "Gone Home" in elegant, cursive font. At first glance, it seemed like just another indie game trying to make a name for itself in the crowded world of PC gaming. However, as I delved deeper into its store page and began to explore its features, I realized that I had stumbled upon something truly special.

What is Gone Home?

"Gone Home" is a first-person exploration game developed by Fullbright Company, an independent game studio based in California. The game was released in 2013 for PC and later ported to other platforms such as Xbox Live Arcade, PlayStation Network, and Mac.

The story takes place in 1990s America, where the player assumes the role of Kaitlin Greenbriar, a young woman who returns home from a journey abroad to find her family missing. As she searches for answers, she uncovers a series of secrets and revelations about her family's past that challenge her perceptions of identity, community, and belonging.

Gameplay Mechanics

The gameplay mechanics of "Gone Home" are straightforward yet effective. The player explores the empty Greenbriar mansion, interacting with various objects, reading letters and diaries, and listening to audio recordings left behind by family members. These interactions reveal fragments of their lives, providing insight into their struggles, desires, and relationships.

The game is divided into different areas of the mansion, each representing a distinct chapter in the Greenbriar family's history. As the player progresses through these areas, they begin to piece together the events leading up to Kaitlin's departure from home.

Storytelling and Themes

One of the most striking aspects of "Gone Home" is its storytelling. The game eschews traditional narrative structures in favor of a more intimate, observational approach. The player is not presented with a straightforward storyline but rather encouraged to interpret the events unfolding before them.

Through Kaitlin's exploration, the game tackles themes such as identity, community, and belonging. The Greenbriar family's struggles with same-sex relationships, mental health, and intergenerational tensions are poignantly portrayed, shedding light on the complexities of human experience.

Art and Audio

The visual and audio design in "Gone Home" are highly effective in creating an immersive atmosphere. The game's use of pixel art creates a nostalgic feel reminiscent of classic computer games from the 1990s. The soundtrack, composed by Nick Zammitt, complements the on-screen action with a haunting score that perfectly captures the mood and tone of each scene.

Awards and Reception

"Gone Home" received widespread critical acclaim upon its release. It won numerous awards, including several Game of the Year awards, as well as praise from gaming media outlets worldwide. The game's success can be attributed to its innovative storytelling approach, engaging gameplay mechanics, and memorable characters.

Impact and Legacy

"Gone Home" has had a lasting impact on the gaming industry. Its influence can be seen in many subsequent games that have adopted similar narrative structures and exploration-based gameplay mechanics. The game's themes of identity, community, and belonging continue to resonate with players today, making it a landmark title in the world of indie gaming.

Conclusion

As I continued exploring "Gone Home," I found myself drawn into its intricate world and invested in Kaitlin's journey. This game is more than just a simple exploration experience; it's a thought-provoking exploration of the human condition. If you're looking for a game that will challenge your perspectives, spark meaningful conversations, and leave a lasting impression, look no further than "Gone Home."