Clair Obscur’s Real Heroes Came Before Expedition 33 - aftermath.site

The Unseen Project Before Clair Obscur: A Glimpse into We Lost

In recent months, the gaming world has been abuzz with the launch of Expedition 33, a game that has garnered significant attention for its unique storyline and gameplay mechanics. However, what's lesser known is the project that preceded this highly anticipated title – We Lost.

As revealed by creative director Guillaume Broche, We Lost was an experimental precursor to Expedition 33, working in tandem with the team to refine their ideas and perfect their vision. In this article, we'll delve into the world of We Lost, exploring its development, themes, and ultimately, how it laid the groundwork for one of the most talked-about games of the year.

A Glimpse into We Lost's Development

While Guillaume Broche was at the helm of Expedition 33's creative direction, he has mentioned that We Lost served as a testing ground for some of the game's core concepts. In an interview with a gaming publication, Broche stated:

"We Lost was more like an experimental prototype than a fully-fledged game. We used it to test out ideas and see what worked and what didn't."

By releasing a precursor project, the team aimed to gather feedback from players and incorporate their suggestions into the main title. This approach allowed them to iterate on their design and make necessary adjustments before Expedition 33's release.

The Themes of We Lost

While we don't have an official trailer or gameplay footage for We Lost, we can infer some of its themes based on Guillaume Broche's comments during interviews. It seems that the game explored similar ideas to Expedition 33, including:

  • Existentialism and Human Connection: We Lost appears to delve into the human condition, examining the nature of existence and our relationships with one another.
  • Exploration and Discovery: Like Expedition 33, We Lost likely features elements of exploration, where players uncover secrets and piece together a larger narrative.

These themes, while not explicitly stated by Broche, suggest that We Lost served as an opportunity for the team to experiment with new ideas and concepts, ultimately influencing the final product.

Lessons Learned from We Lost

By working on We Lost, the team behind Expedition 33 gained valuable insights into their project. Some of these lessons learned include:

  • Iterating on Design: The success of We Lost demonstrates the importance of iterating on design, incorporating player feedback to refine gameplay and narrative elements.
  • Experimental Prototyping: Using We Lost as a testing ground allowed the team to explore new ideas and technologies without risking the entire project.

By leveraging this approach, the development team could ensure that their final product met the high standards set by Expedition 33's marketing campaigns.

Conclusion

We Lost may not be a well-known game in its own right, but it played a crucial role in shaping the creative vision of Expedition 33. By serving as an experimental prototype and gathering feedback from players, the team behind We Lost laid the groundwork for one of the most anticipated games of the year.

As we continue to explore the world of Expedition 33, it's essential to remember the contributions of We Lost – a precursor that paved the way for something truly remarkable.