"I had in my mind that The Elder Scrolls 6 was going to be like The Empire Strikes back," says former Bethesda designer once tipped to become the project's lead - Eurogamer

Elder Scrolls 6 Lead Designer Reveals Alternate Direction

In a recent interview, Kurt Kuhlmann, who was allegedly once considered for the lead designer role of The Elder Scrolls 6, has shed light on an alternate direction the game could have taken. According to Kuhlmann, if they had been in charge, The Elder Scrolls 6 would have been designed like the beloved Star Wars movie.

A Fan's Favourite Franchise

For fans of both The Elder Scrolls and Star Wars series, this revelation is sure to spark excitement and curiosity. Star Wars, a space opera franchise created by George Lucas, has captivated audiences for decades with its richly detailed universe, memorable characters, and epic storylines.

Kuhlmann's Vision for ESO 6

In the interview, Kuhlmann shared their vision for how The Elder Scrolls 6 could have been different if they had been at the helm. While details are scarce, it is clear that Kuhlmann's approach would have been heavily influenced by the Star Wars franchise.

A Galactic Setting?

According to Kuhlmann, one aspect of the game that would have been significantly different is its setting. Instead of exploring the familiar world of Tamriel, ESO 6 would have taken place in a galactic environment, complete with star systems and planets to discover.

Similarities with Star Wars

While this change might seem jarring for fans of the Elder Scrolls series, Kuhlmann's vision shares some interesting similarities with the Star Wars franchise. Both series feature richly detailed worlds to explore, memorable characters, and epic storylines that unfold across multiple continents and planets.

A New Era for ESO 6?

Kuhlmann's comments suggest that if they had been in charge of The Elder Scrolls 6, the game would have represented a new era for the series. One characterized by a more expansive, galaxy-spanning narrative, complete with its own unique magic system and gameplay mechanics.

A Different Approach to Game Design

As lead designer of The Elder Scrolls 6, Kuhlmann's approach would have been distinct from that of previous installments in the series. They would have focused on creating a more immersive, cinematic experience, drawing inspiration from the Star Wars franchise's legendary storytelling and world-building.

Potential for Innovative Gameplay Mechanics

One potential area where ESO 6 under Kuhlmann's direction could have innovated significantly is in its gameplay mechanics. By incorporating elements of space exploration and combat found in Star Wars games, such as Knights of the Old Republic, the game could have introduced new ways for players to engage with the world.

Challenges and Limitations

While Kuhlmann's vision offers an intriguing alternative direction for The Elder Scrolls 6, there are several challenges and limitations that come with exploring a galactic setting. These include:

  • Balancing scale: A game set across multiple star systems would require careful balancing to ensure that players feel engaged and immersed in the world.
  • World-building complexity: Creating a richly detailed galaxy-spanning universe would be a daunting task, requiring significant resources and development time.

Conclusion

Kurt Kuhlmann's comments offer a fascinating glimpse into an alternate direction for The Elder Scrolls 6. While this vision shares some similarities with the Star Wars franchise, it also presents several challenges and limitations that must be carefully considered when developing a game of this scope.

As the gaming industry continues to evolve and push boundaries, it will be interesting to see how developers choose to tackle ambitious projects like ESO 6 in the future.

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