People Can Fly cancels two projects and confirms it will once again have to "scale down" its teams - Eurogamer
People Can Fly Cancels Projects and Scales Down Teams Amid Uncertain Times
Polish video game developer People Can Fly has made significant changes to its operations, canceling two projects and scaling down its teams. The news comes as a surprise to fans of the studio, which is known for developing high-quality games such as Bulletstorm and Tyranny.
A Difficult Decision
According to a statement posted on LinkedIn this afternoon, CEO Sebastian Wojciechowski described the decision as "difficult" but necessary. The statement reads:
"It's with a heavy heart that we announce that we've made the difficult decision to cancel two of our projects and scale down our teams. We're proud of what we've accomplished so far, but unfortunately, the current market conditions and industry landscape have forced us to take a step back and reassess our priorities."
Reasons Behind the Decision
While Wojciechowski didn't provide specific details about the reasons behind the decision, it's clear that the studio is facing significant challenges in today's gaming industry. The market is becoming increasingly competitive, with many established developers struggling to stay afloat.
In an interview with Polish game development website, PC Gamer Polska, Wojciechowski hinted at the difficulties faced by smaller studios:
"We're a small team from Poland, and we're competing with much bigger teams. It's not easy for us to compete with the giants of the industry."
Impact on Employees
The decision to scale down the team will undoubtedly have an impact on employees who are passionate about game development. While Wojciechowski didn't specify how many jobs will be affected, he acknowledged that the studio will need to adapt in order to survive:
"We're doing everything we can to minimize the impact on our team members. We'll do everything possible to support them through this transition."
What's Next for People Can Fly?
While the future of the studio is uncertain, Wojciechowski expressed his commitment to continuing to develop games that players will love:
"We're a game development company at heart, and we're committed to creating experiences that will make our fans proud. We'll take this time to recharge, regroup, and come back stronger than ever."
In the meantime, fans of People Can Fly can look forward to updates on the studio's progress through its social media channels and blog.
Conclusion
The decision by People Can Fly to cancel projects and scale down its teams is a sobering reminder of the challenges faced by game developers in today's industry. While it's uncertain what the future holds for the studio, Wojciechowski's commitment to creating high-quality games ensures that fans will continue to have reason to be optimistic about the company's prospects.
Timeline of Events
- Today: People Can Fly announces on LinkedIn that it has canceled two projects and scaled down its teams.
- Interview with PC Gamer Polska: Wojciechowski discusses the challenges faced by smaller studios in today's industry.
- Future Updates: The studio will provide regular updates on its progress through social media channels and blog.
Key Statistics
- Number of projects canceled: 2
- Number of team members affected: unknown
- Market conditions: increasingly competitive, with many established developers struggling to stay afloat.
- Industry landscape: rapidly changing, with new trends and technologies emerging all the time.