'The Game We Are Making Now Is a Nintendo Game' — Metroid Prime Producer Kensuke Tanabe Reveals Creative Tensions With Retro in New Book - IGN
Metroid Prime: A Revolution in Gaming
In 2002, Nintendo and Retro Studios joined forces to create a game that would change the face of the Metroid series forever. The result was Metroid Prime, a first-person shooter that brought the iconic franchise into stunning 3D. This article will delve into the history of Metroid Prime, its development, and its impact on the gaming industry.
The Origins of Metroid
The Metroid series was created by Gunpei Yokoi, a renowned game designer who worked for Nintendo during the 1980s. The first Metroid game, released in 1986 for the NES, followed the story of bounty hunter Samus Aran as she explored a mysterious planet infested with alien creatures. The game was a critical and commercial success, but it laid the groundwork for a series that would take years to develop.
Enter Retro Studios
Retro Studios, founded by Tommo Yoshida in 1998, was tasked with reviving the Metroid series. The studio's experience with first-person shooters, particularly Perfect Dark, made them an ideal candidate to handle the challenge of bringing Metroid into 3D. With a small team and a tight budget, Retro Studios set out to create a game that would do justice to the franchise.
Development and Innovation
The development process for Metroid Prime was marked by innovation and experimentation. The team at Retro Studios drew inspiration from classic first-person shooters like GoldenEye 007 and Half-Life, while also incorporating elements of the Metroid series. The game's 3D engine was built from scratch, allowing for a level of detail and immersion that had never been seen before.
One of the key innovations in Metroid Prime was its use of a novel control scheme. Players could switch between Samus's arm cannon and her missiles using a clever combination of analog stick and directional pad inputs. This intuitive control system allowed players to navigate the game's 3D environments with ease, making it feel more like an extension of their own abilities.
Story and Gameplay
The story of Metroid Prime follows Samus Aran as she returns to the planet Zebes, where she first encountered the Space Pirates. Upon arrival, Samus discovers that the planet is still under attack by the deadly creatures known as the Phantoms. Her mission is to infiltrate the Pirate's fortress and eliminate the source of their power.
Gameplay-wise, Metroid Prime builds upon the classic formula established in the original Metroid game. Players must navigate through a series of interconnected levels, collecting power-ups and upgrading Samus's abilities. The twist? In this 3D world, exploration is just as important as combat. Players must use Samus's arm cannon and missiles to blast their way through obstacles, while also using her gravity suit to access new areas and avoid deadly hazards.
Reception and Legacy
Metroid Prime received widespread critical acclaim upon its release in 2002. Reviewers praised the game's innovative control scheme, immersive 3D environments, and challenging gameplay. The game went on to sell over 7 million copies worldwide, cementing its place as one of the greatest games of all time.
The success of Metroid Prime also marked a turning point for Nintendo's first-party studios. The game demonstrated that a classic franchise could be successfully rebooted in a new genre, paving the way for future projects like Resident Evil and The Legend of Zelda: Breath of the Wild.
Impact on the Gaming Industry
Metroid Prime's impact on the gaming industry extends far beyond its own success. The game's innovative control scheme and 3D design have influenced countless other first-person shooters, including the Halo and Call of Duty franchises.
Moreover, Metroid Prime's emphasis on exploration and atmosphere has raised the bar for action-adventure games. Developers like Guillermo del Toro and Takashi Miike have cited Metroid Prime as an inspiration for their own projects, which often prioritize immersion and storytelling over fast-paced action.
Conclusion
Metroid Prime is a game that continues to inspire and influence developers to this day. Its innovative control scheme, immersive 3D environments, and challenging gameplay have made it a classic of the first-person shooter genre. As we look back on its development and legacy, it's clear that Retro Studios' gamble paid off in a big way.
For fans of the Metroid series, Metroid Prime is a must-play experience. For gamers and developers alike, it serves as a reminder of the power of innovation and creativity in game design. Whether you're a seasoned retro gamer or just discovering the series for the first time, Metroid Prime is an unforgettable adventure that will leave you breathless.
Timeline:
- 1986: The original Metroid game is released for the NES.
- 1998: Retro Studios is founded by Tommo Yoshida.
- 2002: Metroid Prime is released for the Nintendo GameCube.
- 2011: Metroid Prime 3: Corruption is released for the Wii.
- 2014: Metroid Prime: Federation Force is released for the Nintendo 3DS.
Awards and Recognition:
- 2002: Winner of the GameSpot Award for Best First-Person Shooter
- 2002: Nominee for the BAFTA Video Game Award for Best Game Design
- 2014: Ranked #1 on IGN's "Top 25 Nintendo Games" list
References:
- Retro Studios' website
- Metroid Prime Wikipedia page
- GameSpot's review of Metroid Prime